"Minecraft certainly became a huge hit, and people are telling me it’s changed games. The duo was soon joined by business developer Daniel 'Kappische' Kaplan, followed by CEO Carl Manneh, hired (on his own advice) from Persson's previous employer jAlbum, artist Markus 'Junkboy' Toivonen, and coder Jens 'Jeb' Bergensten – and as Minecraft's sales continued to expand, the team would continue to grow along with it. Jakob Porser (left) and Markus Persson, in 2010 “If I wait until the game is done, it's never going to be done because I won't have the money to sustain development.” “I thought, if I don't charge I'll never get paid,” Notch later explained in a 2012 PC Gamer interview. Going Alphaĭevelopment quickly moved towards a paid Alpha version, which required a premium account for access. Within two months, the earliest multiplayer tests were underway, and the speed of development picked up even further. Within a month, Minecraft had sand, water, lava, rudimentary dynamic lighting. Players were fascinated by Minecraft's freedom and its creative nature, so Notch quickly went to work on adding new features. It received an immediately positive response. Pulling in character models from an earlier game idea named Zombie Town, he put the first alpha version of the game, now sporting that iconic name, up for test.
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